![]() The fact is: Only Anet knows the actual number of players, everyone else who pretends to know the numbers is just guessing. But knowing the difference between facts and beliefs/opinions has nothing to do with semantics. I mean 15 million players aren't logging in everyday, no MMORPG has 15 million unique logins per day.īased on the activity in game I think it's far more than 10k online at the same time (and both EU and US existing)īelieve what you want. The truth is though, it's hard to determine exact daily logins because a lot of game companies stopped publishing those numbers, which means any site that claims they have those numbers, is most likely lying. These are guestimates based on other MMO's, and my experience playing MMO's since the early 2000's. At peek hours, it's probably like 10k unique humans logged in at the same time, probably half that for off hours. It just means total accounts ever created since the game launched.Īctive monthly users are probably closer to like 200k unique humans, and daily players are probably more like 10-20k unique human beings. ![]() But it does not mean 15 million monthly users, or 15 million users online at once, etc. It's a common marketing strategy used to portray the entire game as a giant player base, so the customer thinks "Wow 15 milion people are playing this? Now I gotta play it!". Yup, WoW did the same, ESO does the same, EQ1 did the same I believe. I believe GW2's highest all-time revenue was something like $20 million? That seems pretty good, but it's still like comparing apples to elephants.Īrena Net says "Join 15+ million players" The difference is that would presumably be accounts for all-time and including free and inactive accounts, whereas WoW peaked at 12m x ~$15 = $180 million from a single month just from subscription payments. ![]() ![]() I'd believe that GW2 has 16 million accounts. Wow reached an all-time peak of 12 million active subscriptions. You can decide what you want to believe and how pessimistic you're going to be. Now, you guys can argue all you want to about semantics, and I could be wrong about these numbers here, but judging from all this and also my years of playing this game, I believe it. Just to give some context for that, WoW reached an all-time peak of ~12 million players in 2010. Even if they were completely talking out of their butts and it was only a third of that, that's still ~5 million players. main page (on the carousel) currently boasts 16 million players, probably monthly. A lot of the biggest games this year, like Jedi Survivor, Tears of the Kingdom and Baldurs Gate 3 are more traditional, gameplay focused action or RPG games. But that's almost the opposite, it was players objecting to the idea of being pressured to play a bit every day and keep up with new reward streams because they just wanted to focus on the actual game. I know 'live service' games have proven less popular in recent years, but I think that's outside of the MMO genre and more to do with the fact that it seemed to mean companies trying to force "micro"transactions and various forms of subscription services (including season passes) into games where it didn't really fit, especially traditional single-player and small multiplayer games. Guild Wars 2 won't provide that, no MMOs do really. This new generation of gamers have the attention span of a squirrel, and therefor need the constant dopamine injection. Guild Wars 2 is not dead, as a matter of fact it's doing decent compared to it's competition.
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